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Murder on the Grass Floor
Feb - May 2024
Unreal Engine 5
My Roles: Concept Designer, 3D Artist, Rigger & Animator
A hack-and-slash style roguelite game...
Screenshots

My Contributions
I worked closely with fellow 3D artist Holly to build up the visual design of the project, from a SWOT analysis to creating moodboards, sketching up creature & character concept designs, and updating the visual design documentation to reflect our aesthetic goals.
Once the playable character, shopkeeper npc and enemy concept designs were approved by the team I took the winning designs and translated them in to 3D, working with a modelling approach before refining them and sculpting further details. I then retopologised, UV unwrapped and textured each of the critters before rigging them all and creating idle, attack, movement & damage taken animations for each critter.
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