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Neronium
I was the character artist for this 72hr mini game jam from August 30th to September 2nd, working on a lowpoly noir themed detective game. Myself and the 2D artist decided on a limited colour pallet similar to that of old films, with the primary pop of colour being red, so we utilised the same texture grid approach for the texturing as in the major jam I joined last year.
I created various characters from the base model created by Charlie, and then created the props we needed for the project, turning them onto a small crime-scene kit.

Low Poly Character Assets
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