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3D Characters
Game Ready Character Assets
I'm able to work in Blender, Maya, Zbrush & Nomad Sculpt for Modelling, Sculpting, Retopology and UV unwrapping. I then move into Substance Painter for baking and texturing. Finally I do my rendering using either Unreal Engine or Blender.


Recent Projects
Have a look at some of my workflow for games and animation models below!
Turnarounds

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